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1. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Laetitia Nzero wrote: No. Other areas of the game need work. the only thing I see most of these suggested changes achieving is making pilots travel less times between point A and B. As to the first part of your comment (re: other areas o...
- by Xenya Orlov - at 2014.04.29 01:36:00
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2. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Xenya Orlov wrote: I envisioned that each freighter would retain its own set of unique base stats that are at least somewhat tied to the race from which the freighter originates (something similar to the current diversity a...
- by Xenya Orlov - at 2014.04.27 00:03:00
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3. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: what you are asking for is already in the game... No it's not. Refer (once again) to my clarification of what I'm asking for. Dave Stark wrote: ... hat you're asking for is a waste of development time Irrelevant. Yo...
- by Xenya Orlov - at 2014.04.26 23:47:00
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4. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Xenya Orlov wrote: I don't understand what has you so brain-addled about this. i'm not, you're the one that can't grasp that what you're asking for is already in the game. Haha - you obviously don't even understand wh...
- by Xenya Orlov - at 2014.04.26 23:28:00
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5. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: ..... there should be racial ships that act as mini-freighters..... There is definitely a gap between the T2 haulers and the freighters. The Orca is often shoved into that gap, but that's just a symptom of the underlying p...
- by Xenya Orlov - at 2014.04.26 23:21:00
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6. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Xenya Orlov wrote: As for the Orca comment - you are correct. The Orca is quite versatile. But therein lies the point - why do we have to go to an Orca (which is most commonly used as a mining support ship) to do the job a ...
- by Xenya Orlov - at 2014.04.26 23:15:00
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7. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Xenya Orlov wrote: Dave Stark wrote: all of these can be achieved, with the exception of the SMB [solved by just flying an orca], by simply flying one of the other race's freighters. i'm glad that was a nice and easy fi...
- by Xenya Orlov - at 2014.04.26 22:28:00
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8. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: all of these can be achieved, with the exception of the SMB [solved by just flying an orca], by simply flying one of the other race's freighters. i'm glad that was a nice and easy fix. Those don't really sound like fixes -...
- by Xenya Orlov - at 2014.04.26 22:07:00
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9. Interchangeable Subsystems for Freighters/Jump Freighters - in Player Features and Ideas Discussion [original thread]
Hello space friends, Since CCP is in the process of rebalancing/fixing existing ships, I think freighters and JFs should get a serious look (especially with the big focus being on industry in the next expansion). I believe freighters and shuttle...
- by Xenya Orlov - at 2014.04.26 21:28:00
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10. Noctis - it should have been changed with the new patch - in Player Features and Ideas Discussion [original thread]
Tbh, to justify the ridiculous price tag (IMO) of a Noctis when a destroyer would do reasonable well for a fraction of the cost, it might not be a bad idea to make it slightly more nimble and fitted with cov. ops cloak or something. The idea would...
- by Xenya Orlov - at 2011.01.18 21:39:00
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11. Achievements and progress Ingame. - in Player Features and Ideas Discussion [original thread]
Originally by: Leovarian Lavitz Edited by: Leovarian Lavitz on 18/01/2011 20:51:52 All of these can already be made and deployed by corporations as awards for their members. This. This is a game that heavily stresses team work in a...
- by Xenya Orlov - at 2011.01.18 21:15:00
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12. 5-7 Man 0.0 Roaming Gang - in Warfare & Tactics [original thread]
Thank you all for the tips. Very helpful!
- by Xenya Orlov - at 2010.09.22 21:25:00
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13. 5-7 Man 0.0 Roaming Gang - in Warfare & Tactics [original thread]
Originally by: Anti Kondor Shield buffer canes with 2 neuts + someone in a tacler Do you seek specific targets or just go for whatever you find?
- by Xenya Orlov - at 2010.09.22 17:55:00
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14. 5-7 Man 0.0 Roaming Gang - in Warfare & Tactics [original thread]
In the era of the blob, where 10-30 man gangs in 0.0 seem to be the norm, is there any real viable option for an actual small gang (x < 10 pilots)? I've seen effective gangs fielding these kinds of numbers, but they usually fly HACs or Cloakies...
- by Xenya Orlov - at 2010.09.22 17:41:00
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15. Dedicated Salvaging Missions - in Player Features and Ideas Discussion [original thread]
Obviously what I suggested is just a mere skeleton of what would need to happen in order to make such "salvage" missions worthwhile. Keep in mind you would likely get LP for these missions so that alone might make it at least slightly more appeali...
- by Xenya Orlov - at 2010.09.21 23:47:00
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16. Dedicated Salvaging Missions - in Player Features and Ideas Discussion [original thread]
I haven't seen a thread spelling out this idea after doing a basic search, so I'll go ahead and post this: With the introduction of the Noctis (a dedicated salvager ship, for those that don't know), wouldn't it seem like the next logical step for...
- by Xenya Orlov - at 2010.09.21 17:48:00
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